Project Zomboid

Project Zomboid

Zomboid Forge
31–40/53 bejegyzés mutatása
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Frissítés: 2024. jún. 4. @ 13:52
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1.1.0

Changes:
  • MP zombie OnHit should now react better and properly based on the type of attack they receive (shot, melee...)
  • You can now activate the base zombies of the game like before with the side mod Zomboid Forge [Zomboids]

Frissítés: 2024. jún. 3. @ 14:43
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1.0.8

Added:
  • New OnThump tag

Changes:
  • Zomboids is ON by default now, other modders can force deactivate them in a way I will describe in the guide

Fixed:
  • Potential fix to MP custom HP zombies not reacting
  • Fix to removing clothing

Frissítés: 2024. jún. 2. @ 16:46
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Frissítés: 2024. jún. 2. @ 16:12
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Frissítés: 2024. jún. 2. @ 16:11
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1.0.7

Added:
  • New custom emitter tag [optional]
  • New remove bandages tag [optional]
  • New clothing visuals tag [optional]
  • New functions to add/replace and remove visuals

Changes:
  • Zomboids is ON by default now, other modders can force deactivate them in a way I will describe in the guide

Fixed:
  • Sandbox options, hearing and sight enumerate values swapped
  • Being able to kill custom HP zombies with bare hands in solo

Frissítés: 2024. máj. 26. @ 6:33
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1.0.6

Fixed:
  • Zombies reviving when they die

Frissítés: 2024. máj. 25. @ 17:38
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1.0.5

Fixed:
  • Potential fix to ATRO's incompatibility issue. Sadly I couldn't figure out how ATRO force stagger zombies so Bloaters in The Last of Us are still getting staggered, eh

Frissítés: 2024. máj. 24. @ 18:29
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1.0.4

Potential bug fix for staggers. Introduction of a possible better way of killing zombies for multiplayer

Frissítés: 2024. máj. 24. @ 16:15
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1.0.3

Added:
  • New test to try and fix the zombies not getting staggered on first hit

Frissítés: 2024. máj. 24. @ 15:05
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1.0.2

Added:
  • Sandbox options clarification
  • Debug testing for server bug fixing