Project Zomboid

Project Zomboid

Zomboid Forge
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Aggiornamento: 4 giu 2024, 13:52



1.1.0

Changes:
  • MP zombie OnHit should now react better and properly based on the type of attack they receive (shot, melee...)
  • You can now activate the base zombies of the game like before with the side mod Zomboid Forge [Zomboids]

Aggiornamento: 3 giu 2024, 14:43



1.0.8

Added:
  • New OnThump tag

Changes:
  • Zomboids is ON by default now, other modders can force deactivate them in a way I will describe in the guide

Fixed:
  • Potential fix to MP custom HP zombies not reacting
  • Fix to removing clothing

Aggiornamento: 2 giu 2024, 16:46

Aggiornamento: 2 giu 2024, 16:12

Aggiornamento: 2 giu 2024, 16:11



1.0.7

Added:
  • New custom emitter tag [optional]
  • New remove bandages tag [optional]
  • New clothing visuals tag [optional]
  • New functions to add/replace and remove visuals

Changes:
  • Zomboids is ON by default now, other modders can force deactivate them in a way I will describe in the guide

Fixed:
  • Sandbox options, hearing and sight enumerate values swapped
  • Being able to kill custom HP zombies with bare hands in solo

Aggiornamento: 26 mag 2024, 6:33



1.0.6

Fixed:
  • Zombies reviving when they die

Aggiornamento: 25 mag 2024, 17:38



1.0.5

Fixed:
  • Potential fix to ATRO's incompatibility issue. Sadly I couldn't figure out how ATRO force stagger zombies so Bloaters in The Last of Us are still getting staggered, eh

Aggiornamento: 24 mag 2024, 18:29



1.0.4

Potential bug fix for staggers. Introduction of a possible better way of killing zombies for multiplayer

Aggiornamento: 24 mag 2024, 16:15



1.0.3

Added:
  • New test to try and fix the zombies not getting staggered on first hit

Aggiornamento: 24 mag 2024, 15:05



1.0.2

Added:
  • Sandbox options clarification
  • Debug testing for server bug fixing