Sid Meier's Civilization VI

Sid Meier's Civilization VI

Second Unique Infrastructure
Näytetään 1–10 / 22
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Päivitys: 22.10. klo 15.12
tekijältä Mikecro

Improved looks and fixed clipping for numerous improvements.
Detailed changes available in docs: buffed Cheomseongdae, nerfed Svaneti Towers, removed Nemeton - replaced with (NEW) Viereckschanze (works with saved games - Nemetons are instantly converted to Viereckschanzes)
Fix for JNR’s UC Theater compatibility (removed the files)
Fixed Vegvar/Viereckschanze (former Nemeton) unit ability descriptions (special thanks to honi_canable)
Update tested and works with several saved games.

Päivitys: 20.1. klo 2.35
tekijältä Mikecro

Babylonian Pardesu Historic moment image fixed

Päivitys: 19.1. klo 14.40
tekijältä Mikecro

Fix for JNR's Theater expansion compatibility

Päivitys: 21.12.2024 klo 8.53
tekijältä Mikecro

Gran Colombia - Chicheria (Rework): Haciendas now receive +1 Gold and +1 Culture instead of +2 Culture
Rome - Villa Rustica (Buff): +1 Culture (requires Urbanization)

Increased compatibility with mods that rework civilizations

Päivitys: 28.8.2024 klo 10.24
tekijältä Mikecro

Päivitys: 27.8.2024 klo 15.05
tekijältä Mikecro

Fixed Mapuche bug

Päivitys: 5.8.2024 klo 9.09
tekijältä Mikecro

Big update, buffing a number of infrastructures (changelog available on the last page of SUI Google Document)
Added gameplay compatibility to JNR's UC mods for buildings and districts
Fixed missing Government Plaza adjacencies
Miscellaneous bug fixes

Päivitys: 25.5.2024 klo 13.36
tekijältä Mikecro

Update 1.2
- Gracht fix (Engineer can boost production)

Päivitys: 25.5.2024 klo 12.50
tekijältä Mikecro

Update 1.2
A balance, compatibility, patching update:
Fixed numerous clippings near rivers
Many structures buffed, visit the Google Docs
Fixed compatibility issue with CQUI, added full compatibility with City Lights

Päivitys: 28.4.2024 klo 11.05
tekijältä Mikecro

- Added New Unique District Icons (Prophet Bridge)