Space Engineers

Space Engineers

Tank Tracks Framework & API
Affichage des entrées 11-17 sur 17
< 1  >
Mis à jour le : 25 avr. 2024 à 22h38
par Digi

- Added a log entry with a rough version to help identify when mod doesn't update for clients that would report issues.

Modding:
- Vector3 values can now be optionally a single number which is equivalent to repeating that number 3 times.

Mis à jour le : 23 avr. 2024 à 4h10
par Digi

- Fixed DS clients unable to remove tracks properly because of an error DS-side.
- Fixed suspension-countersteer being wobbly for MP clients.
- Fixed track center calculated wrong if vehicle was moving during spawn.
- Fixed softlock when pivot distance is 0 + added errors to help identify it.

Modding related:
- Added "/tanktracks debug builder" to draw cylinders of how wheels are seen, see instructions in chat after enabling it.
- Added support or "..\" prefix to use another mod's path (it has to find the mod to work).
- Reduced severity of "block not found" to warning.
- Fixed definitions inheriting models not using the model from that respective mod.
- Fixed RotorPart being read from primary track def instead of the roller's def.
- Fixed RotorPart with subpart being left in a fixed spot when rotated by this.
- Fixed DS log complaining about DestroySound (it is now ignored as it's not expected to be present anyway).

Mis à jour le : 18 avr. 2024 à 18h12
par Digi

API related:
- Fixed definition retrieval crashing when one of the lists is empty.
- Fixed Builder.GetSupportedDesigns() not being cleared when removing all blocks from selection.

NOTE: If you use the API re-copy the folder (not needed for mods that only add tracks).

Mis à jour le : 17 avr. 2024 à 5h10
par Digi

Initial public version.

Mis à jour le : 11 avr. 2024 à 21h52
par Digi

Mis à jour le : 2 avr. 2024 à 23h21
par Digi

Mis à jour le : 1 avr. 2024 à 6h42
par Digi