Project Zomboid

Project Zomboid

More Zombie Behavior
Se afișează 1-10 din 17 intrări
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Actualizare: 21 oct. @ 11:14

Updated java files

Actualizare: 27 sept. @ 4:09

Updated java files

Actualizare: 6 sept. @ 4:07

Fixed Move during attack being faster than intended on lower frame rates

Actualizare: 27 aug. @ 9:52

Updated overrideMovement for javamod
Updated javamod
Updated intercept to only return intercept vector

Actualizare: 30 iul. @ 12:26

Added optional java sub mod
Fixed multiple issues with sandbox settings not having the stated effect

Attempted to improve kinematic wander, still does not work properly

Actualizare: 14 iun. @ 7:11

Fixed issue with animations not being overwritten in v2
Improved wander mechanic, but it still requires more work
Added simple replacement for grouping when wander behavior is active

Actualizare: 2 iun. @ 13:17

Moved files to client instead of server in hopes of fixing desync

With flockign return new CustomVector2 instead of cached value, as operators are not always present for some reason

Actualizare: 28 mai @ 11:52

Refactored code into new separate version only for build 42

Added:
Boids / Flocking behavior
Random distribution of behaviors

Actualizare: 14 apr. @ 12:56

Added sandbox variable for speed up / slowdown amount

Actualizare: 13 mart. @ 13:54

Fixed issue with SpeedUpSeconds being retrieved before value was initialized, this caused the default value of 300 to always be used
Fixed issue with speed up not being calculated completely accurately, it should now more closely follow SpeedUpSeconds

42: Added requested slowdown as alternative for speed up. Uses the exact same mechanics as speed up, but slows down instead.