Project Zomboid

Project Zomboid

More Zombie Behavior
Menampilkan1-10 dari 17 kiriman
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Pembaruan: 21 Okt @ 11:14am
berdasarkan Morry

Updated java files

Pembaruan: 27 Sep @ 4:09am
berdasarkan Morry

Updated java files

Pembaruan: 6 Sep @ 4:07am
berdasarkan Morry

Fixed Move during attack being faster than intended on lower frame rates

Pembaruan: 27 Agu @ 9:52am
berdasarkan Morry

Updated overrideMovement for javamod
Updated javamod
Updated intercept to only return intercept vector

Pembaruan: 30 Jul @ 12:26pm
berdasarkan Morry

Added optional java sub mod
Fixed multiple issues with sandbox settings not having the stated effect

Attempted to improve kinematic wander, still does not work properly

Pembaruan: 14 Jun @ 7:11am
berdasarkan Morry

Fixed issue with animations not being overwritten in v2
Improved wander mechanic, but it still requires more work
Added simple replacement for grouping when wander behavior is active

Pembaruan: 2 Jun @ 1:17pm
berdasarkan Morry

Moved files to client instead of server in hopes of fixing desync

With flockign return new CustomVector2 instead of cached value, as operators are not always present for some reason

Pembaruan: 28 Mei @ 11:52am
berdasarkan Morry

Refactored code into new separate version only for build 42

Added:
Boids / Flocking behavior
Random distribution of behaviors

Pembaruan: 14 Apr @ 12:56pm
berdasarkan Morry

Added sandbox variable for speed up / slowdown amount

Pembaruan: 13 Mar @ 1:54pm
berdasarkan Morry

Fixed issue with SpeedUpSeconds being retrieved before value was initialized, this caused the default value of 300 to always be used
Fixed issue with speed up not being calculated completely accurately, it should now more closely follow SpeedUpSeconds

42: Added requested slowdown as alternative for speed up. Uses the exact same mechanics as speed up, but slows down instead.