Barotrauma
Beacon Variety [Beacon Reworks]
Показані результати 1–10 із 15
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Оновлено: 29 серп. о 16:54
автор: NotWendy

- Removed small turrets from all beacons that had them. They did not deal enough damage and only served to announce the presence of the bandit group ahead of time. Now you have a chance to actually be surprised by bandits when entering a beacon.
- Most beacons that support bandit events now come equipped with a railgun during the hard bandit encounter. The rotation angles are very limited, meaning you have to position your submarine right above the beacon to get shot. Be careful.
- Buffed the health of outer beacon walls to 600 HP and increased the health of windows and inner walls by a bit. The goal is to encourage players to fight the enemies inside the beacon with handheld weapons.
- Made minor visual adjustments here and there, and gave beacons more detailed descriptions in the submarine editor.

Оновлено: 9 серп. о 6:01
автор: NotWendy

- More container tag fixes.

Оновлено: 8 серп. о 13:31
автор: NotWendy

- Fixed some visual issues and container tags.

Оновлено: 7 серп. о 9:06
автор: NotWendy

- Gave Hissihiss more lighting outside.

Оновлено: 6 серп. о 16:37
автор: NotWendy

- Added a rework of Hissihiss and its elevator.

Оновлено: 15 квіт. о 14:05
автор: NotWendy

- Added a missing gap in Morko's crew quarters.

Оновлено: 14 квіт. о 12:09
автор: NotWendy

- Added Taskumatti.

Оновлено: 13 квіт. о 5:39
автор: NotWendy

- Linked vents to the oxygen generator on Asumus.

Оновлено: 12 квіт. о 14:14
автор: NotWendy

- Fixed the inconsistency in Telakka's reactor stats.

Оновлено: 12 квіт. о 9:34
автор: NotWendy

- Added Telakka and its shuttle.