Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
Viser 221–230 av 230 bidrag
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Oppdatering: 15. nov. 2023 @ 19.10

Version 1.03a
-drakefjord starting port fixed
-adjusted some resources around norse dwarf areas
-added pestilence and eataine's special lords to their lord pools
-adjusted effects of restored wood elf forests and some of the special buildings

Oppdatering: 15. nov. 2023 @ 2.45

Version 1.02c
-Re-Enabled Hellebron's scripts with some tweaks. Blood Voyages should work... sorta

Oppdatering: 14. nov. 2023 @ 18.46

Version 1.02b
-Added some start_pos tables to the .pack for reference

Oppdatering: 14. nov. 2023 @ 17.59

Version 1.02a
-Ported Wulfhart's campaign stuff
-Norsca's eagle and the crow champions now unlock properly
-Nakai now starts with DotGP as a vassal (before, you had to occupy another settlement for the script to finally kick-in and make them your vassal)
-DotGP's faction leader now shows up in the diplomacy screen, no more buggy karl franz

Oppdatering: 13. nov. 2023 @ 23.42

Version 1.01c
- fixed Nagronath port, added third level too

Oppdatering: 13. nov. 2023 @ 22.59

Version 1.01b
- fixed a few more issues with that black pit thing
- also fixed some localisation issues with the drakwald-region-returning dilemmas

Oppdatering: 13. nov. 2023 @ 22.42

Version 1.01a
- Gave all wood elf factions a single development point to get them going
- black pit, when occupied by the empire, now has the option to return it to carroburg (not nordland)

Oppdatering: 13. nov. 2023 @ 3.31

Version 1.0c
- Added gelt and karl to the elector count UI fix script

Oppdatering: 13. nov. 2023 @ 2.49

Version 1.0b
- Fixed Todbringer's position

Oppdatering: 13. nov. 2023 @ 1.18

Version 1.0a
- Initial upload