Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
Viser 11–20 av 230 bidrag
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Oppdatering: 12. sep. @ 18.43

Version 3.124b

  • Tomb King subjugation script was in wrong folder

Oppdatering: 12. sep. @ 18.40

Version 3.124a

  • Tomb King subjugation has been looked at. Everyone except Settra/Arkhan/Rakaph Dynasty/Guardians/Sentinels can be sujugated. The map size hopefully makes that not too powerful.

Oppdatering: 4. sep. @ 2.25

Version 3.123

  • Fixed mixer custom factions

Oppdatering: 2. sep. @ 18.31

Version 3.122

  • Itz Itza now has access to geometric web

Oppdatering: 2. sep. @ 15.18

Version 3.121c

  • Even more wrong ids for mixer custom factions, oops

Oppdatering: 2. sep. @ 15.08

Version 3.121b

  • Wrong ids for mixer custom factions, oops

Oppdatering: 2. sep. @ 12.08

Version 3.121a (possibly broke save games, use the back up)

  • Updated for game version 6.3
  • These forts now actually act as forts (enemies could've walked past without trigger battle, oops):
    • Castle Sanglac
    • Stretto
    • Chateau Lovarre
    • Dok-a-Dum
    • Fort Soll
  • Updated one of Settra's book of nagash rogue armies
  • Reworked the minor cult script for better compatibility
  • LL Tomb King starting armies changed
  • Added old/missing Mixer custom factions
  • Added new Mixer custom factions (before Mixer has them, so hopefully this works out)
  • New IEE factions added to start_pos, inaccessible

Oppdatering: 18. aug. @ 12.22

Version 3.120

  • New minor tzeentch factions can establish cultists
  • Scourgeborn's faction leader's name will be fixed next time i update the start pos

Oppdatering: 11. aug. @ 11.20

Version 3.119

  • Fixed Haunted Grove not getting any forest health
  • Temple of Lileath given an extra level so Sisters can recruit hawk riders earlier, like how it is in IE

Oppdatering: 9. juli @ 11.34

Version 3.118

  • Updated campaign-setup frontend
  • Enabled the new item fusing script
  • Added new custom mixer factions