Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Update: 6 sep 2024 om 2:34

Version 3.39b

  • Fixed Karaz-a-Karak's missing mountain
  • Added petroleum as a resource for Chaos Dwarfs

Update: 5 sep 2024 om 21:53

Version 3.39a (broke saved games, use the backup)

  • Partypus map visual changes
    • Land of the Plaguelord visual overhaul
    • New oil/petrol drilling platforms in the Sea of Dread
    • "The Great Sea" in the Tzeench Realm
    • Bridges on the rivers Mortis and Ruin, in the Galleons Graveyard, and at Fyrus
    • Tweaked and smooth heights in Dark Lands
    • Rocky slope on the border of Mountains of Mourn and Plains of Zharr
    • Mountains in the Chaos Wastes, some in Araby and Dragon Isles
    • Southlands mountains tweak
  • Bone Island added east of Galleon's Graveyard and south of Sartosa
  • Crimson Corsairs controls Bone Island, flag by Partypus
  • Black Kraken Armada controls the new regions there, flag by Partypus
  • Changeling schemes interface has had it's maps updated, by Partypus
  • Changeling schemes region groups updated to correct some errors
  • New beastmen "Apehorns Tribe" added to araby area, flag by Partypus
  • Manblight Tribe moved from south bretonnia to kislev forest
  • Jagged-Horn Tribe moved from kislev forest to chaos wastes

Update: 31 aug 2024 om 19:06

Version 3.38b

  • Added two vanilla factions to the frontend factions table to prevent crash in multiplayer lobby

Update: 31 aug 2024 om 18:22

Version 3.38a

  • Added the last 54 vanilla factions to the start pos, mostly high elves, dark elves, and lizardmen. They are accessible as if they were Mixer custom factions: activate them with a frontend script and then further scripting is needed in campaign to set up their starting location.
  • I also added the RoC campaign rogue armies and "wh3_dlc20_chs_chaos_qb4" since why not. So the only vanilla factions not in the start_pos are that weird extra clan gritus faction, the prologue factions, and then like 6 rogue factions that are tied to the RoC region.
  • Tweaked some empire names to make them proper Reikspiel
  • Frontend ui modifiying script tweaked to work with the upcoming Dark Lands sub-campaign.

Update: 28 aug 2024 om 15:46

Version 3.37

  • Fixed Durthu's starting position, he is no longer a literal tree.
  • Tweaked Court of Night leader's position, now he's outside the walls

Update: 26 aug 2024 om 18:17

Version 3.36

  • Fixed the empire subculture victory condition (control all empire provinces)

Update: 25 aug 2024 om 15:10

Version 3.35

  • Nemesis Crown is working now. Probably only for new games though, since I added a missing faction.

Update: 24 aug 2024 om 12:01

Version 3.34

  • Fixed emp_sylvania flag mask
  • Adjusted Nemesis Crown script. I think it wasn't working for all human factions like it was supposed to
  • Cleaned-up oldworld_wh3_dlc25_empire_state_troops.lua
  • Fixed Ostankya's final mission, again. I had it fixed before, but then I removed the fix because I didn't remember what it was doing there.

Update: 24 aug 2024 om 9:06

Version 3.33

  • Fixed Wissenland victory condition
  • Adjusted Court of Night faction leader's position so he isn't reinforced by the nearby settlement
  • Karak Azgaraz now looks like a dwarf settlement

Update: 23 aug 2024 om 11:51

Version 3.32 (possibly broke saved games, use the backup)

  • added Altdorf faction which controls the other two altdorf regions
  • Karl has a mission, control 1 province (not trivial, the Secessionists' territory isn't enough), and the reward is confederation
  • AI confederates Altdorf from turn 1 (it was Seccesionists before)
  • Altdorf flag by Partypus
  • emp_sylvania added
  • some walls and bridges for Nuln and Altdorf, nothing amazing just yet
  • map overlay tweaked by Partypus
  • Alimento is now dark and moody when you zoom in