Garry's Mod
Metroid Prime SWEP
Se afișează 41-50 din 59 intrări
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Actualizare: 7 oct. 2023 @ 11:10

Added fail safe to hit-scan projectiles.
Fixed threat ratio jitter.
Added missile combo HUD indicator when missiles are insufficient.
Migrated state-machines to SWEP instance instead of meta tables for compatibility.

Actualizare: 5 oct. 2023 @ 8:25

Fixed inheritance support in WSL library for developers.

Actualizare: 4 oct. 2023 @ 10:40

Added inheritance support to API for developers inheriting from the base weapon.

Actualizare: 3 oct. 2023 @ 21:29

Added new menu option to delete current save file. Added new endpoint to API for developers to integrate this feature.

Actualizare: 2 oct. 2023 @ 15:35

Added the ability to pass through grates for normal projectiles. Flamethrower and Wavebuster are also affected.

Actualizare: 30 sept. 2023 @ 22:32

Added new feature to change controls. Changing controls may have consequences and cause conflicts with other add-ons. Change at your own risk. Controls are loaded once and must be set before using the Power Suit.

Actualizare: 29 sept. 2023 @ 22:26

Modularized missile and morphball entity references for developers.

Actualizare: 29 sept. 2023 @ 18:27

Added lock-on attachment support for developers. For more information, refer to the API on Github on how to add support.

Actualizare: 29 sept. 2023 @ 14:44

Fixed lag involving util.IsValidModel and older computers.

Actualizare: 29 sept. 2023 @ 11:01

Fixed auto-aim when locked on.