Arma 3
HBQ_SpawnSystem
Se afișează 31-40 din 164 intrări
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Actualizare: 13 nov. 2024 @ 0:40
de Q

v2.3.2
- Improved: Performance of Combatlanding (Tradeoff: Combatlanding can now only work on Terrain not on Buildings or Ships)
- New: Option for Dynamic Use of Gun attachments (Light,IRLaser)

Actualizare: 11 nov. 2024 @ 2:01
de Q

v2.3.1
- Fixed: Error in Stay NearLeader
- Fixed: Hearing Skill did not work in Multiplayer

Actualizare: 7 nov. 2024 @ 5:41
de Q

v.2.3
- New: New Options for Stay Near Leader (Tight Formation, Loose Formation)
- New: Hearing Distance Feature
- New: InfoSharing Feature
- Improved: Stay Near Leader reworked.

Actualizare: 4 nov. 2024 @ 8:38
de Q

v2.2.9
- Fixed: Error with Stay Near Leader option

Actualizare: 31 oct. 2024 @ 11:20
de Q

v2.2.8
- New: Custom Initcode for Vehicles
- Fixed: Issue with Balancing (Max Friendlies) when no enemies in Zone
- Fixed: Problem with Wavescount sometimes did not work.
- New: Compatibility with KAT.(ACE unconcious option works now with KAT Medical)
- Improved: Code cleanup

Actualizare: 14 oct. 2024 @ 1:31
de Q

Actualizare: 14 oct. 2024 @ 1:19
de Q

v.2.2.7
- Fixed: A potential performance problem with Ambientanimations.
- Fixed: A Problem with Combatlanding and Vcom.

Actualizare: 9 oct. 2024 @ 4:13
de Q

v.2.2.6

- New: Rebel Probability (Playernear): When a player is near a Civilian there is a probability he turns Enemy.
- Minor Changes in Tooltip Help
- Fixed: Critical Error (Turrets where broken in last update)
- Fixed: a small issue with Balancing an Unconsious Units.
- Fixed: Some modded unarmed Vehicles would be considered Armed by HBQ
- Fixed: Force Side did not work correctly with Waves.
- Fixed: Potentional Error that sometimes was Causing an Error that synced units did not get registered quick egnough (on very bussy Servers or with many Mods installed)
- Changed: Triggerradius is not triggered by Pilots anymore. Only Groundunits can trigger when using triggerradius.

Actualizare: 7 oct. 2024 @ 5:20
de Q

Actualizare: 7 oct. 2024 @ 2:07
de Q

v2.2.5
- New: Force Side option (lets you choose the Side Units will spawn in)
- New: Dynamic AI: option to include Pilots.
- Changed: if Vehicle Crewed is off Planes and Helis will now spawn on Ground by default.
- Fixed: When using a custom Spawncenter in AutomaticSpawnpositions the Balancing Zone will
move with the defined Spawncenter. So if you enter a players name here the balancing will
take the Player position as Zone Center.