Arma 3
HBQ_SpawnSystem
目前顯示第 31-40 項,共 164 項
< 1  2  3  4  5  6 ... 17 >
更新:2024 年 11 月 13 日 @ 上午 12:40
Q 發表

v2.3.2
- Improved: Performance of Combatlanding (Tradeoff: Combatlanding can now only work on Terrain not on Buildings or Ships)
- New: Option for Dynamic Use of Gun attachments (Light,IRLaser)

更新:2024 年 11 月 11 日 @ 上午 2:01
Q 發表

v2.3.1
- Fixed: Error in Stay NearLeader
- Fixed: Hearing Skill did not work in Multiplayer

更新:2024 年 11 月 7 日 @ 上午 5:41
Q 發表

v.2.3
- New: New Options for Stay Near Leader (Tight Formation, Loose Formation)
- New: Hearing Distance Feature
- New: InfoSharing Feature
- Improved: Stay Near Leader reworked.

更新:2024 年 11 月 4 日 @ 上午 8:38
Q 發表

v2.2.9
- Fixed: Error with Stay Near Leader option

更新:2024 年 10 月 31 日 @ 上午 11:20
Q 發表

v2.2.8
- New: Custom Initcode for Vehicles
- Fixed: Issue with Balancing (Max Friendlies) when no enemies in Zone
- Fixed: Problem with Wavescount sometimes did not work.
- New: Compatibility with KAT.(ACE unconcious option works now with KAT Medical)
- Improved: Code cleanup

更新:2024 年 10 月 14 日 @ 上午 1:31
Q 發表

更新:2024 年 10 月 14 日 @ 上午 1:19
Q 發表

v.2.2.7
- Fixed: A potential performance problem with Ambientanimations.
- Fixed: A Problem with Combatlanding and Vcom.

更新:2024 年 10 月 9 日 @ 上午 4:13
Q 發表

v.2.2.6

- New: Rebel Probability (Playernear): When a player is near a Civilian there is a probability he turns Enemy.
- Minor Changes in Tooltip Help
- Fixed: Critical Error (Turrets where broken in last update)
- Fixed: a small issue with Balancing an Unconsious Units.
- Fixed: Some modded unarmed Vehicles would be considered Armed by HBQ
- Fixed: Force Side did not work correctly with Waves.
- Fixed: Potentional Error that sometimes was Causing an Error that synced units did not get registered quick egnough (on very bussy Servers or with many Mods installed)
- Changed: Triggerradius is not triggered by Pilots anymore. Only Groundunits can trigger when using triggerradius.

更新:2024 年 10 月 7 日 @ 上午 5:20
Q 發表

更新:2024 年 10 月 7 日 @ 上午 2:07
Q 發表

v2.2.5
- New: Force Side option (lets you choose the Side Units will spawn in)
- New: Dynamic AI: option to include Pilots.
- Changed: if Vehicle Crewed is off Planes and Helis will now spawn on Ground by default.
- Fixed: When using a custom Spawncenter in AutomaticSpawnpositions the Balancing Zone will
move with the defined Spawncenter. So if you enter a players name here the balancing will
take the Player position as Zone Center.