Arma 3
HBQ_SpawnSystem
164件中 131-140 を表示
< 1 ... 12  13  14  15  16  17 >
更新:2023年12月5日 @ 3時41分
更新者:Q

v.1.2.9
-Changed: Improved Debug Messages
-Changed: Renamed "ignore Enemies" to "Rush to Target Position"
-Fixed: Issue with Balancing
-Fixed: When Planes return to base they dont land on near Airfields anymore.
-Fixed: Rush to Target Position now works on vehicle crews

更新:2023年12月1日 @ 4時42分
更新者:Q

v.1.2.8
-New: Checks Delay: Delay (Seconds) for any Checks like Player Security Distance or Balancing Checks. Set Lower if you need Spawns to happen at more precise Timings. Set higher to get Performance Increase. In some Cases this vallue gets
scaled depending on searchradius. Larger radius get checked less.

- Fixed: Repeated Trigger now works correctly. There where some issues I fixed and everything should work like exspected now.

更新:2023年11月28日 @ 11時24分
更新者:Q

v.1.2.7
- Changed: now up to 10 Movepositions per Path are posible (was 6 before)
- Changed: Delete MovePositions now is called "Garbage Collection". now deletes really all connected Movepositions to optimize Serverperformance even more. Improved the overall function and is now enabled by default.
- Fixed: An error with Take Cover function that was introduced in the last update.

更新:2023年11月27日 @ 2時38分
更新者:Q

v.1.2.6
- New: Debug Circles around spawnpositions to show Player Security Distance
- Changed: Performance optimization with Player Security Distance
- Fixed: now APCs keep moving also when Disembarked Group is dead.
- Fixed: Error with PlayerSecurity distance
- Changed: more precice Vehicles Placement

更新:2023年11月25日 @ 3時17分
更新者:Q

v.1.2.5
- New: Min FPS (Only Spawn when Server FPS is higher than set)
- New: Zulu Headless Client Blacklisting support
- New: Security Checks and warnings if a Spawner potentially spawns infinite amount of Units (Happend last night in the Operation of my Unit ;-))
- New: Warning message to Admins when AI count is very high for over 10 Minutes. (This is a security feature for Admins to be able to spot potential Server overload early).
- New: Separated Despawn Security Radius (You can now have separeted security Radius for Spawning and Despawning)

更新:2023年11月22日 @ 0時01分
更新者:Q

更新:2023年11月21日 @ 23時56分
更新者:Q

更新:2023年11月21日 @ 2時20分
更新者:Q

v.1.2.4
- New: Spawn in Formation (Disabled by default) Only use when Units spawn in open field. For spawning in Buildings or tight spaces you need to disable this)
- New: Airvehicles Loiterradius (sets a loitering Radius on last Wayoint)
- New: Separate Init Code for Vehicles Crew Groups
- Fixed: Spawndelay was broken in last version
- Fixed: A bug where Crewmembers of big Cargoplanes would also parajump
- Improved: Spawning Positioning for Infantry and Planes

更新:2023年11月17日 @ 5時48分
更新者:Q

v.1.2.3
- New: Repeating Triggers works now
- New: Parameter to set a minimum Trigger delay (To prevent repeated Triggering in short intervals)
- Changed: Rearanged some Parameters that when in the Waves Category as these
also Effect non Wave Spawns.

更新:2023年11月16日 @ 7時36分
更新者:Q

v.1.2.2
- Fixed: Headless Clients work now correctly with HBQ spawning