Arma 3
HBQ_SpawnSystem
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Update: 5 dec 2023 om 3:41
door Q

v.1.2.9
-Changed: Improved Debug Messages
-Changed: Renamed "ignore Enemies" to "Rush to Target Position"
-Fixed: Issue with Balancing
-Fixed: When Planes return to base they dont land on near Airfields anymore.
-Fixed: Rush to Target Position now works on vehicle crews

Update: 1 dec 2023 om 4:42
door Q

v.1.2.8
-New: Checks Delay: Delay (Seconds) for any Checks like Player Security Distance or Balancing Checks. Set Lower if you need Spawns to happen at more precise Timings. Set higher to get Performance Increase. In some Cases this vallue gets
scaled depending on searchradius. Larger radius get checked less.

- Fixed: Repeated Trigger now works correctly. There where some issues I fixed and everything should work like exspected now.

Update: 28 nov 2023 om 11:24
door Q

v.1.2.7
- Changed: now up to 10 Movepositions per Path are posible (was 6 before)
- Changed: Delete MovePositions now is called "Garbage Collection". now deletes really all connected Movepositions to optimize Serverperformance even more. Improved the overall function and is now enabled by default.
- Fixed: An error with Take Cover function that was introduced in the last update.

Update: 27 nov 2023 om 2:38
door Q

v.1.2.6
- New: Debug Circles around spawnpositions to show Player Security Distance
- Changed: Performance optimization with Player Security Distance
- Fixed: now APCs keep moving also when Disembarked Group is dead.
- Fixed: Error with PlayerSecurity distance
- Changed: more precice Vehicles Placement

Update: 25 nov 2023 om 3:17
door Q

v.1.2.5
- New: Min FPS (Only Spawn when Server FPS is higher than set)
- New: Zulu Headless Client Blacklisting support
- New: Security Checks and warnings if a Spawner potentially spawns infinite amount of Units (Happend last night in the Operation of my Unit ;-))
- New: Warning message to Admins when AI count is very high for over 10 Minutes. (This is a security feature for Admins to be able to spot potential Server overload early).
- New: Separated Despawn Security Radius (You can now have separeted security Radius for Spawning and Despawning)

Update: 22 nov 2023 om 0:01
door Q

Update: 21 nov 2023 om 23:56
door Q

Update: 21 nov 2023 om 2:20
door Q

v.1.2.4
- New: Spawn in Formation (Disabled by default) Only use when Units spawn in open field. For spawning in Buildings or tight spaces you need to disable this)
- New: Airvehicles Loiterradius (sets a loitering Radius on last Wayoint)
- New: Separate Init Code for Vehicles Crew Groups
- Fixed: Spawndelay was broken in last version
- Fixed: A bug where Crewmembers of big Cargoplanes would also parajump
- Improved: Spawning Positioning for Infantry and Planes

Update: 17 nov 2023 om 5:48
door Q

v.1.2.3
- New: Repeating Triggers works now
- New: Parameter to set a minimum Trigger delay (To prevent repeated Triggering in short intervals)
- Changed: Rearanged some Parameters that when in the Waves Category as these
also Effect non Wave Spawns.

Update: 16 nov 2023 om 7:36
door Q

v.1.2.2
- Fixed: Headless Clients work now correctly with HBQ spawning