Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

StyleEditor+ [BETA]
32件中 11-20 を表示
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更新:5月5日 @ 5時23分
更新者:Bedmelt

Hotfix for Hex line_edit being impossible to write over.

更新:5月5日 @ 1時52分
更新者:Bedmelt

Hotfix for local_coords not loading with lagged styles.
Hotfix for delete_aura not updating the draw order container.

更新:5月5日 @ 1時36分
更新者:Bedmelt

Added circular emission shape.
Added hollow emission shapes. Circle currently unsupported.
Handful of new shapes.
Never flip > Fixed offset.
Flip w Char > Flip angle.
Fixed offset now keeps angle consistent.

更新:5月4日 @ 14時16分
更新者:Bedmelt

Hotfix for loading empty style on CharDisplay.
Restored functionality to "Hide for SE+"
Added toggle to flip angle when the player does.
Hotfixxed Grav_x losing functionality.

更新:5月4日 @ 6時17分
更新者:Bedmelt

Hotfix for aura names breaking when auras are deleted.
No_flip tag to prevent offset auras from changing position when the player does.
Styles can be deleted from the editor.
Guidelines toggle to help with aligning things to the center axis of your character.
Custom-made lag co-ords which follow your position rather than snapping to it.

更新:5月4日 @ 0時01分
更新者:Bedmelt

Hotfixed an issue that prevented newly made styles from loading in-game.

更新:5月3日 @ 22時45分
更新者:Bedmelt

Added A LOT of shapes.
Fixed draw order both in game and on the UI.
Added a cache system to prevent shitty load times for the excessive shape count.
Removed vanilla aura track.
Fallback auras can be manually set.

更新:5月3日 @ 13時11分
更新者:Bedmelt

First entry in the Aura draw order is now the highest layer.
Hotfix for the editor crashing when you saved after deleted any aura.
All auras immediately redraw when one is deleted.
You can click an Aura layer in the draw order to jump to its tab.
Individual colors can be disabled from saving (added to support conduit ex color interaction)

更新:5月3日 @ 0時23分
更新者:Bedmelt

Added the ability to give aura layers for usage in the editor, and also to order the order in which they are drawn.

更新:5月2日 @ 18時27分
更新者:Bedmelt

Hotfix for style shapes resetting on new char load.