Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded
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Uppdatering: 13 nov @ 13:02

Version 3.1.13

  • Enabled ToZ for the Ind chaos dwarfs

Uppdatering: 6 nov @ 14:13

Version 3.1.12

  • Enabled the "AI Golgfag starts at war with Nordland" thing
  • Added the names of faction leaders to MCT option labels

Uppdatering: 26 okt @ 9:15

Version 3.1.11

  • Remade start_pos.esf using latest mixer .pack

Uppdatering: 25 okt @ 13:07

Version 3.1.10

  • Added missing incidents for the new wef forests, when their rituals are complete (should fix amber not being awarded)
  • Overhauled new wef forest effect bundles (some were missing diplomacy bonuses and there were overlapping misc bonuses)
  • Tweaked the invading factions for the new wef forests
  • Enabled The Grey's special building for wef

Uppdatering: 25 okt @ 11:07

Version 3.1.9 (possibly breaks save games, use the back-up)

  • Better aligned the start pos with Mixer (Clan Volkn, Bretonnia minors)
  • Fixed Khuresh portal for chaos dwarf endgame crisis

Uppdatering: 22 okt @ 14:30

Version 3.1.8 (probably breaks save games, use the back-up)

  • Corrected "Melay" and "Caves of Whatever that Guy is Called" not having ports
  • Added the new mixer factions

Uppdatering: 14 okt @ 1:35

Version 3.1.7

  • Fixed diplomacy issue in Taurox and Kholek MCT options

Uppdatering: 4 okt @ 12:52

Version 3.1.6

  • Added IEE beastmen factions to scripts

Uppdatering: 28 sep @ 11:04

Version 3.1.5b

  • Fixed frontend video for new factions

Uppdatering: 28 sep @ 10:44

Version 3.1.5a (breaks saved games, use the back-up)

  • Fixed Skjold
  • Fixed Sartorn slots (again)
  • Fixed Mousillon start_pos character name
  • Added headwaters AOI in Khuresh
  • Added white tree AOI in Ind
  • Added Calith bubble broken variants
  • Very minor border changes that you won't notice
  • Added missing Mixer scripting stuff for new factions