Garry's Mod

Garry's Mod

Terminator Nextbot
Visar 91–100 av 338 poster
< 1 ... 8  9  10  11  12 ... 34 >
Uppdatering: 7 mar @ 15:38

weird error stomps
cache GetTrueCurrentNavArea result better

Uppdatering: 3 mar @ 16:18

remove bots if they dont die correctly

Uppdatering: 20 feb @ 22:12

tweaks
dont spam cheat :use() debug
disable shadows on terminator fist's model

Uppdatering: 15 feb @ 15:20

Give stack when nearestpoint error spam begins

Uppdatering: 14 feb @ 12:45

addcslua shared extras

Uppdatering: 13 feb @ 17:06

Small tweaks

Uppdatering: 10 feb @ 12:13

Add drowning
Bots can either "Breath air" or "Breath water"
Kind of limited support but it works

Better jumping out of water
Standard StartSwimming jump ailias
Make paparazzi drown

Uppdatering: 8 feb @ 18:44

fix feather falling

Uppdatering: 8 feb @ 17:46

optimisations + goofy ahh SWIMMING support

dont transmit quiet sounds on an entity if it JUST made a louder sound
fix massive lagspikes when bots take huge damage on big maps
make bots able to swim to positions when told to move with MoveOffGroundTowardsVisible
term_CanSwim = true to enable swimming
make bot gravity handler a function
call term_dropweapon self, wep when dropping weapon

Uppdatering: 7 feb @ 14:35

Optimisations + tweaks
Cache IsNPC and IsNextBot results for 2 seconds in enemyoverrides
Other small enemyoverrides optimisations
SCREAM whenever the .NearestPoint error spam happens
Fix glee overcharging function on non-term bots