RimWorld
Big and Small - Framework
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Actualización: 20 JUN 2023 a las 9:07

[Auto-generated text]: Update on 6/20/2023 6:07:02 PM.

Actualización: 19 JUN 2023 a las 8:53

Update on 6/19/2023 5:53:04 PM.

Fixed the bug where disabling a gene did not disable abilities tied to it.

Actualización: 17 JUN 2023 a las 11:36

Update on 6/17/2023 8:36:48 PM.

Now disables Texture Caching from VFE by default to avoid cropped pawns. This override can be disabled in this mod's settings.

This was needed because, well, most people don't read the mod description and end up going to the comments asking why their larger pawns are cropped.

Actualización: 17 JUN 2023 a las 2:20

[Auto-generated text]: Update on 6/17/2023 11:20:07 AM.

Actualización: 14 JUN 2023 a las 7:49

Update on 6/14/2023 4:49:16 PM.

Fixed the issue once and for all. I was being a dum-dum and forgot about a rogue return statement that affected the result of a function just after loading a file.

Actualización: 14 JUN 2023 a las 7:28

Update on 6/14/2023 4:28:36 PM.

Removed the fix for small pawns because somehow it could cause issues when loading game with very big injured pawns. refix it in some other way later.

Actualización: 14 JUN 2023 a las 6:25

Update on 6/14/2023 3:25:31 PM.

Code for the werewolves infect-willing.

Actualización: 13 JUN 2023 a las 3:29

[Auto-generated text]: Update on 6/13/2023 12:29:41 PM.

Actualización: 12 JUN 2023 a las 2:15

Update on 6/12/2023 11:15:44 AM.

Fixed small pawns sometimes dying just after spawning due to injury severity.

Actualización: 5 JUN 2023 a las 10:33

Update on 6/5/2023 7:33:03 PM.

Made Incorporate a bit smarter with how it picks genes. It will now also avoid duplicates.