RimWorld
Big and Small - Framework
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更新:2023年6月20日 @ 9時07分

[Auto-generated text]: Update on 6/20/2023 6:07:02 PM.

更新:2023年6月19日 @ 8時53分

Update on 6/19/2023 5:53:04 PM.

Fixed the bug where disabling a gene did not disable abilities tied to it.

更新:2023年6月17日 @ 11時36分

Update on 6/17/2023 8:36:48 PM.

Now disables Texture Caching from VFE by default to avoid cropped pawns. This override can be disabled in this mod's settings.

This was needed because, well, most people don't read the mod description and end up going to the comments asking why their larger pawns are cropped.

更新:2023年6月17日 @ 2時20分

[Auto-generated text]: Update on 6/17/2023 11:20:07 AM.

更新:2023年6月14日 @ 7時49分

Update on 6/14/2023 4:49:16 PM.

Fixed the issue once and for all. I was being a dum-dum and forgot about a rogue return statement that affected the result of a function just after loading a file.

更新:2023年6月14日 @ 7時28分

Update on 6/14/2023 4:28:36 PM.

Removed the fix for small pawns because somehow it could cause issues when loading game with very big injured pawns. refix it in some other way later.

更新:2023年6月14日 @ 6時25分

Update on 6/14/2023 3:25:31 PM.

Code for the werewolves infect-willing.

更新:2023年6月13日 @ 3時29分

[Auto-generated text]: Update on 6/13/2023 12:29:41 PM.

更新:2023年6月12日 @ 2時15分

Update on 6/12/2023 11:15:44 AM.

Fixed small pawns sometimes dying just after spawning due to injury severity.

更新:2023年6月5日 @ 10時33分

Update on 6/5/2023 7:33:03 PM.

Made Incorporate a bit smarter with how it picks genes. It will now also avoid duplicates.