RimWorld
Big and Small - Framework
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Actualización: 8 OCT 2024 a las 11:08

[Auto-generated text]: Update on 10/8/2024 8:08:17 PM.

Actualización: 8 OCT 2024 a las 10:06

Update on 10/8/2024 7:06:29 PM.

Some requested fixes and a few updates to the hermamomorph gene, androgynous gene, etc. for better compatibility. Previous change is the first part of these changes.

Actualización: 8 OCT 2024 a las 8:58

[Auto-generated text]: Update on 10/8/2024 5:58:25 PM.

Actualización: 7 OCT 2024 a las 15:04

Major Update on 10/8/2024 12:04:07 AM.

Big and Small Framework Updated:
* Performance was already good, but now it is better.
* Got rid of some stuttering with spawning in lots of new pawns (raids)
* Fixed a bunch of edge cases behaviour so it plays nicer
* Fixed food bug.
* More mod settings
- * Ability to disable random rising undead from the vampire+undead submods.
* Removed a bunch of old stuff
* Cleaned up old functions
* etc.

Actualización: 6 OCT 2024 a las 4:57

Update on 10/6/2024 1:57:11 PM.

Removed Source Code from mode. You can find it on GitHub.

Removed a rather dumb reflection call from ages ago that caused a bit of a stutter when spawning pawns with a lot of overriden genes.

Fixed the Xenotype Swap so it properly removes traits.

Actualización: 4 OCT 2024 a las 12:59

Update on 10/4/2024 9:59:24 PM.

Changed most calls to the cache to use a schedule system where they refresh after 1 tick instead of instantly. No issues found with this yet.

Should improve performance in situations where something is rapidly triggering forced cache refreshes, e.g. genes being constantly added or removed, or hediffs from other mods being rapidly added and removed for whatever reason.

Actualización: 3 OCT 2024 a las 15:05

[Auto-generated text]: Update on 10/4/2024 12:05:46 AM.

Actualización: 3 OCT 2024 a las 15:02

[Auto-generated text]: Update on 10/4/2024 12:02:06 AM.

Actualización: 2 OCT 2024 a las 6:29

[Auto-generated text]: Update on 10/2/2024 3:28:56 PM.

Actualización: 28 SEP 2024 a las 8:34

Update on 9/28/2024 5:34:01 PM.
No actual change. Just pushing an update in case somehow it didn't go through before.