RimWorld
Big and Small - Framework
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更新:2024年10月8日 @ 11時08分
更新者:RedMattis

[Auto-generated text]: Update on 10/8/2024 8:08:17 PM.

更新:2024年10月8日 @ 10時06分
更新者:RedMattis

Update on 10/8/2024 7:06:29 PM.

Some requested fixes and a few updates to the hermamomorph gene, androgynous gene, etc. for better compatibility. Previous change is the first part of these changes.

更新:2024年10月8日 @ 8時58分
更新者:RedMattis

[Auto-generated text]: Update on 10/8/2024 5:58:25 PM.

更新:2024年10月7日 @ 15時04分
更新者:RedMattis

Major Update on 10/8/2024 12:04:07 AM.

Big and Small Framework Updated:
* Performance was already good, but now it is better.
* Got rid of some stuttering with spawning in lots of new pawns (raids)
* Fixed a bunch of edge cases behaviour so it plays nicer
* Fixed food bug.
* More mod settings
- * Ability to disable random rising undead from the vampire+undead submods.
* Removed a bunch of old stuff
* Cleaned up old functions
* etc.

更新:2024年10月6日 @ 4時57分
更新者:RedMattis

Update on 10/6/2024 1:57:11 PM.

Removed Source Code from mode. You can find it on GitHub.

Removed a rather dumb reflection call from ages ago that caused a bit of a stutter when spawning pawns with a lot of overriden genes.

Fixed the Xenotype Swap so it properly removes traits.

更新:2024年10月4日 @ 12時59分
更新者:RedMattis

Update on 10/4/2024 9:59:24 PM.

Changed most calls to the cache to use a schedule system where they refresh after 1 tick instead of instantly. No issues found with this yet.

Should improve performance in situations where something is rapidly triggering forced cache refreshes, e.g. genes being constantly added or removed, or hediffs from other mods being rapidly added and removed for whatever reason.

更新:2024年10月3日 @ 15時05分
更新者:RedMattis

[Auto-generated text]: Update on 10/4/2024 12:05:46 AM.

更新:2024年10月3日 @ 15時02分
更新者:RedMattis

[Auto-generated text]: Update on 10/4/2024 12:02:06 AM.

更新:2024年10月2日 @ 6時29分
更新者:RedMattis

[Auto-generated text]: Update on 10/2/2024 3:28:56 PM.

更新:2024年9月28日 @ 8時34分
更新者:RedMattis

Update on 9/28/2024 5:34:01 PM.
No actual change. Just pushing an update in case somehow it didn't go through before.