RimWorld

RimWorld

Big and Small - Framework
Ergebnisse 241–250 von 446
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Update: 22. Jun. 2024 um 12:41

[Auto-generated text]: Update on 6/22/2024 9:41:26 PM.

Update: 21. Jun. 2024 um 0:51

Update on 6/21/2024 9:51:33 AM.

Quick fix to Anomalous Power capping stockpile at 600% in case _somehow_ you got it that unreasonably high. Mostly because if you get like 1500% you'd end up taking 0% damage.

Update: 12. Jun. 2024 um 9:01

Update on 6/12/2024 6:01:16 PM.

Null-checks and compatibility fixes.

Update: 9. Jun. 2024 um 23:13

Update on 6/10/2024 8:11:06 AM.

Small tweak to the Returned code so soulless characters cannot return. Also soulless characters with Revenant Soul and the like cannot return if they are soulless either, for obvious reasons.

Update: 9. Jun. 2024 um 5:04

Update on 6/9/2024 2:02:31 PM.

A ton of updates. Changed how the Prerequisite Genes tick. Most don't do their standard tick anymore, and run based on events instead. Let me know if you run into update issues. Overall it should be more responsive now though, not less.

A bunch of new framework features to support the new stuff in Big & Small Genes, etc.

Update: 31. Mai 2024 um 1:56

Update on 5/31/2024 10:55:01 AM.

Super-fast fix to a compatibility error with Integrated Implants and the Engulf-jump.

Update: 30. Mai 2024 um 23:09

Update on 5/31/2024 8:07:21 AM.

Fixed an issue from yesterday's update from some incomplete code that I had forgotten about. It was causing genepacks to generate with the wrong gene when extraction was performed.

The purpose of the code was to replace genes that should not be extracted (e.g. BS_DO_NOT) with random genes, but due to an incorrect if-statement it was running on nearly everything. Sorry about that.

Update: 30. Mai 2024 um 23:05

[Auto-generated text]: Update on 5/31/2024 8:03:43 AM.

Update: 30. Mai 2024 um 11:12

[Auto-generated text]: Update on 5/30/2024 8:10:53 PM.

Update: 25. Mai 2024 um 12:58

Update on 5/25/2024 9:56:31 PM.

Fixed the Prerequisite update method where I'd accidentally removed the tick-check when cleaning up commented out code. So for awhile it ran far more often than intended.