RimWorld

RimWorld

Big and Small - Framework
Viser 241-250 af 446 forekomster
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Opdatering: 22. juni 2024 kl. 12:41

[Auto-generated text]: Update on 6/22/2024 9:41:26 PM.

Opdatering: 21. juni 2024 kl. 0:51

Update on 6/21/2024 9:51:33 AM.

Quick fix to Anomalous Power capping stockpile at 600% in case _somehow_ you got it that unreasonably high. Mostly because if you get like 1500% you'd end up taking 0% damage.

Opdatering: 12. juni 2024 kl. 9:01

Update on 6/12/2024 6:01:16 PM.

Null-checks and compatibility fixes.

Opdatering: 9. juni 2024 kl. 23:13

Update on 6/10/2024 8:11:06 AM.

Small tweak to the Returned code so soulless characters cannot return. Also soulless characters with Revenant Soul and the like cannot return if they are soulless either, for obvious reasons.

Opdatering: 9. juni 2024 kl. 5:04

Update on 6/9/2024 2:02:31 PM.

A ton of updates. Changed how the Prerequisite Genes tick. Most don't do their standard tick anymore, and run based on events instead. Let me know if you run into update issues. Overall it should be more responsive now though, not less.

A bunch of new framework features to support the new stuff in Big & Small Genes, etc.

Opdatering: 31. maj 2024 kl. 1:56

Update on 5/31/2024 10:55:01 AM.

Super-fast fix to a compatibility error with Integrated Implants and the Engulf-jump.

Opdatering: 30. maj 2024 kl. 23:09

Update on 5/31/2024 8:07:21 AM.

Fixed an issue from yesterday's update from some incomplete code that I had forgotten about. It was causing genepacks to generate with the wrong gene when extraction was performed.

The purpose of the code was to replace genes that should not be extracted (e.g. BS_DO_NOT) with random genes, but due to an incorrect if-statement it was running on nearly everything. Sorry about that.

Opdatering: 30. maj 2024 kl. 23:05

[Auto-generated text]: Update on 5/31/2024 8:03:43 AM.

Opdatering: 30. maj 2024 kl. 11:12

[Auto-generated text]: Update on 5/30/2024 8:10:53 PM.

Opdatering: 25. maj 2024 kl. 12:58

Update on 5/25/2024 9:56:31 PM.

Fixed the Prerequisite update method where I'd accidentally removed the tick-check when cleaning up commented out code. So for awhile it ran far more often than intended.