Garry's Mod

Garry's Mod

L4D2 Alarm Rigged Cars [ENTITY]
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Update: Nov 17 @ 9:19am

-Adjusted how the enemies target alert-ers
-NPCs to alert now include neutral NPCs
-Fixed exploding cars not causing an horde

Update: Sep 17 @ 1:35pm

-Light emitted now is no longer a dlight but an elight instead for performance

Update: Aug 16 @ 10:03am

-Cars now count as objects in the eyes of NPCs
-Cars now have the FVPHYSICS_HEAVY_OBJECT flag
-Slight changes in NPC memory updating

Update: May 25 @ 4:05pm

-Fixed npc health being able to be doubled repeatedly

Update: Jan 16 @ 10:13am

-Fixed always alert entity telling the NPC the position itself rather than the player

Update: Nov 25, 2024 @ 2:50pm

-Removed unnecessary textures

Update: Nov 24, 2024 @ 10:45am

-Added more cars from black mesa
-Corrected some sprite positions to be on the turning lights
-Made all cars use one as base for efficiency

Update: Oct 11, 2024 @ 3:04pm

-Added support for VJ L4D SNPCs

Update: Jul 26, 2024 @ 10:09am

-Fixed more errors

Update: Jul 26, 2024 @ 8:00am

-Fixed missing textures for the victoria and joop