Garry's Mod

Garry's Mod

L4D2 Alarm Rigged Cars [ENTITY]
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Opdatering: 17. nov. kl. 9:19

-Adjusted how the enemies target alert-ers
-NPCs to alert now include neutral NPCs
-Fixed exploding cars not causing an horde

Opdatering: 17. sep. kl. 13:35

-Light emitted now is no longer a dlight but an elight instead for performance

Opdatering: 16. aug. kl. 10:03

-Cars now count as objects in the eyes of NPCs
-Cars now have the FVPHYSICS_HEAVY_OBJECT flag
-Slight changes in NPC memory updating

Opdatering: 25. maj kl. 16:05

-Fixed npc health being able to be doubled repeatedly

Opdatering: 16. jan. kl. 10:13

-Fixed always alert entity telling the NPC the position itself rather than the player

Opdatering: 25. nov. 2024 kl. 14:50

-Removed unnecessary textures

Opdatering: 24. nov. 2024 kl. 10:45

-Added more cars from black mesa
-Corrected some sprite positions to be on the turning lights
-Made all cars use one as base for efficiency

Opdatering: 11. okt. 2024 kl. 15:04

-Added support for VJ L4D SNPCs

Opdatering: 26. juli 2024 kl. 10:09

-Fixed more errors

Opdatering: 26. juli 2024 kl. 8:00

-Fixed missing textures for the victoria and joop