Garry's Mod

Garry's Mod

[LVS] - Framework
Näytetään 421–430 / 472
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Päivitys: 17.1.2023 klo 21.00

v58.WS

fixes / changes
  • added ai spawner offset variable

Päivitys: 17.1.2023 klo 2.41

v57.WS

fixes / changes
  • fixed splash damage origin and effect position not being in sync

Päivitys: 17.1.2023 klo 2.13

v56.WS

fixes / changes
  • added armor spots

Päivitys: 17.1.2023 klo 1.21

v55.WS

fixes / changes

Päivitys: 15.1.2023 klo 17.42

v54.WS

fixes / changes
  • vortex trail effect is now colorable and starts with 150 alpha instead of 255

Päivitys: 15.1.2023 klo 8.40

v53.WS

fixes / changes
  • bullet system now falls back to WORLD instead of NULL entity if attacker is invalid

Päivitys: 13.1.2023 klo 19.00

v52.WS

fixes / changes
  • fixed a problem that caused bullets to use the wrong visual effect sometimes

Päivitys: 13.1.2023 klo 17.59

v51.WS

fixes / changes
  • missiles no longer explode if they collide with any of the attached entities
  • added ability to disable pods by setting their index to -1
  • improved onground detection

Päivitys: 13.1.2023 klo 7.15

v50.WS

fixes / changes
  • fixed weapon CalcView passing self as ent instead of the weapon handler

Päivitys: 13.1.2023 klo 7.08

v49.WS

fixes / changes
  • added self:GetVehicle() to mirror weapon:GetVehicle() so its a bit less confusing in code