Space Engineers

Space Engineers

Combat Score System (BB)
Se afișează 31-40 din 260 intrări
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Actualizare: 20 iul. @ 12:22

- new way to assign rewards from Combat Zones, rewards are not assigned immediately and can be taken later with the "/cs reward" command
- players will get notified by new GPS positions if active Combat Zones / Material Zones exist on the server they are joining
- GPS changes are less spammy and arbitrary, will change only if Zone states actually change
- Changes are linked to the upcoming addition to KotH like mechanics to the Combat Zones (which is not yet functional, even though the setting is already there)

Actualizare: 19 iul. @ 14:28

serializer for the new functionality fixed (doesn't do anything yet, but it was throwing error)

Actualizare: 14 iul. @ 12:58

Conquest beacon null check hotfix

Actualizare: 14 iul. @ 12:35

Actualizare: 12 iul. @ 8:36

again:

- New command /cs planets add, this command adds all planets on the map to the whitelists (combat zone, combat conquest and material zone whitelists)
- Conquest config now supports a whitelist, only whitelisted planets can have working conquests, if filled, only whitelisted planets will support conquest beacons. The reward conditions are checked as secondary afterwards, they can't override the planet whitelist.
- Conquests can be run without reward list (just SC and score rewards)
- Combat Zones and Material Zones can now work with empty whitelist as well, empty whitelist equals to all planets allowed.
- Conquest, Assembler, Store and Material Zone configs and main config can be changed during runtime and they get applied on the next game load.

Actualizare: 11 iul. @ 15:59

temporary rollback

Actualizare: 11 iul. @ 15:49

Actualizare: 11 iul. @ 11:39

- New command /cs planets add, this command adds all planets on the map to the whitelists (combat zone, combat conquest and material zone whitelists)
- Conquest config now supports a whitelist, only whitelisted planets can have working conquests, if filled, only whitelisted planets will support conquest beacons. The reward conditions are checked as secondary afterwards, they can't override the planet whitelist.
- Conquests can be run without reward list (just SC and score rewards)
- Combat Zones and Material Zones can now work with empty whitelist as well, empty whitelist equals to all planets allowed.
- Conquest, Assembler, Store and Material Zone configs and main config can be changed during runtime and they get applied on the next game load.

Actualizare: 10 iul. @ 10:14

Double check NPC ownership from grid BigOwners, for some reason NPC's stopped spawning with the BuiltBy attribute assigned on fat blocks, and I am unsure where it went, so instead of endlessly searching for the direct cause, I will account for it.

Actualizare: 8 iul. @ 0:03