Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
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Mis à jour le : 10 nov. à 13h14

+ Collision group of projectiles set back to COLLISION_GROUP_PROJECTILE.

Mis à jour le : 10 nov. à 12h58

+ Fixed PickTarget.
+ Added startscriptedsequence, startscriptedactivity inputs.
+ Added file custommoveprobe.
+ NPCs animating started with startscriptedsequence or activity will have root motion.

Mis à jour le : 14 sept. à 0h08

+ Fixed Eightball being unable to fire with 6 clips after picking up a dropped Eightball from dead NPC.
+ Fixed some bugs in NPC AI base.

Mis à jour le : 29 juil. à 13h32

+ Basic sandbox save / load system, so it doesn't lose weapons, model, health etc... Duplicator will save most value.
+ Improved NPC_MeleeAttack hit detection system.
+ Implemented better NearestPoint2 check.
+ NPCs that are in CLASS_PLAYER_ALLY_VITAL or self.bHealthRegenerationEnabled will regen health at the same rate as HL2 NPCs do.
+ Fixed weapon shot regulator being unable to retrieve intervals for SWEPs.

Mis à jour le : 1 juil. à 11h00

+ Added Lava Slith. + Enhancements on base AI.

Mis à jour le : 24 avr. à 8h27

+ Fixed unconnected vertices on remaining models.

Mis à jour le : 24 avr. à 1h33

+ Base NPC improvements.
+ Added missing whip1m.wav.
+ Added Skaarj Ice Lord (480hp)
+ Fixed non-merged vertices on Skaarj and Male1.

Mis à jour le : 26 mars à 11h55

+ Base NPC improvements.

Mis à jour le : 7 nov. 2024 à 2h27

+ Base NPC improvements. (NPCs drop multiple weapons if they have got more than one in m_hMyWeapons inventory, fixed NPCs not playing run and attack animations, GetButtons support based on current velocity or path direction)

Mis à jour le : 1 nov. 2024 à 8h22

+ +Use'd NPCs join player squad.
+ Base NPC improvements.
+ Unarmed NPCs that can hold weapons will be able to search and pick weapons.
+ cycler_actor2 base npcs can guide weapon_rpg now.