Stellaris
[4.1] Empires Expanded
Показані результати 101–110 із 118
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Оновлено: 3 квіт. 2022 о 17:16

Оновлено: 13 берез. 2022 о 3:38

Оновлено: 9 берез. 2022 о 9:24

Оновлено: 9 берез. 2022 о 9:22

Оновлено: 9 берез. 2022 о 9:14

Bugfixes!

*Fixed the Peaceful Society and Social Darwinism civics granting Administrators additional production (they have been replaced by Politicians).
*Fixed origin traits being able to be applied to any other species, as well as removed with the gene-modding techs.
*Fixed some edicts missing a cost.
*Got rid of a trigger for some buildings that could've caused unknown issues.
*Stopped special Master AI weaponry tech appearing for players.
*Removed a bunch of unfinished code from various files that showed some future ideas. ;)

Most of these issues were due to the 3.3 update, so hopefully that won't be a problem anymore.

Оновлено: 6 берез. 2022 о 12:43

Оновлено: 6 берез. 2022 о 2:30

Machine and Nihilistic Cult civics changed:
- -2 society output removed, as Priests now produce Unity only.
- Engineering/physics output bonus decreased to 2 from a previous 3.
- Engineering/physics research speed reduced to 5% from 10%

Оновлено: 5 берез. 2022 о 15:00

Updated to 3.3 Libra.

Оновлено: 9 лют. 2022 о 3:42

Оновлено: 6 лют. 2022 о 1:25

Edited some localisation in the Plague-Ridden origin.