Garry's Mod
Serious Sam SWEPs
Показване на 1 — 10 от 18 постъпления
< 1  2 >
Обновление: 26 окт. в 6:46
от upset

- Redone how explosive damage is dealt, now it's direct + splash like the original game
- Tweaked damage values
- Added backstabbing for knife in deathmatch (thanks to wico.)
- Added some crosshair options
- Scaled up projectiles a bit
- Redone rocket trail (thanks to wico.)
- Minor fixes

Обновление: 15 юли в 1:51
от upset

- Added more SS models to the player sounds list
- Updated grenade entity a bit

Обновление: 25 юли 2024 в 22:47
от upset

None Provided

Обновление: 1 юли 2024 в 9:38
от upset

- Improved Colt switching to dual/single
- Fixed bugs

Обновление: 20 юни 2024 в 11:44
от upset

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Обновление: 17 юни 2024 в 5:25
от upset

Improved HUD code

Обновление: 16 юни 2024 в 23:31
от upset

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Обновление: 11 юни 2024 в 0:01
от upset

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Обновление: 8 юни 2024 в 15:06
от upset

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Обновление: 7 юни 2024 в 15:29
от upset

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()