RimWorld
Outfit Builder Redux
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Aggiornamento: 9 nov, 16:22

Updated translation texts

Aggiornamento: 9 nov, 16:13

Minor bugfix

Aggiornamento: 8 nov, 23:34

[Auto-generated text]: Update on 11/9/2025 5:34:20 PM.

Aggiornamento: 8 nov, 23:31

[Auto-generated text]: Update on 11/9/2025 5:31:28 PM.

Aggiornamento: 8 nov, 23:14

[Auto-generated text]: Update on 11/9/2025 5:14:50 PM.

Aggiornamento: 8 nov, 19:47

Modernised the repo, migrated to NuGet and removed most Publicize hackery

Aggiornamento: 7 nov, 22:27

Update for 1.6, along with some minor tweaks.

1. Left click creation of a new outfit will now inherit special filters (tainted, biocoded, etc), as well as hit-point and quality thresholds, from the currently equipped outfit.

2. Right click will now simply update whatever the current policy is instead of forcing a new one. This should simplify management of generic outfits like soldier, farmer, doctor, etc.

3. Removed a bunch of legacy code that would occasionally cause dictionary key errors when deleting and creating a new outfit.

Aggiornamento: 22 nov 2024, 16:49

[Auto-generated text]: Update on 11/23/2024 10:49:48 AM.

Aggiornamento: 22 nov 2024, 16:41

Updated for Patch 1.5
* Code cleanup
* Enabled truncated strings

Aggiornamento: 21 ott 2022, 6:40

Updated for 1.4