Warhammer: Vermintide 2

Warhammer: Vermintide 2

Vermintide Analytics
Se afișează 1-10 din 34 intrări
< 1  2  3  4 >
Actualizare: 4 nov. 2023 @ 21:07

Actualizare: 8 febr. 2023 @ 9:55

Actualizare: 2 mai 2022 @ 15:38

Improvements:
- Switched from calling mod:info to calling print so that we don't rely on the player's VMF logging settings

Actualizare: 19 apr. 2022 @ 14:16

Fixes:
- Removed chat messages that I accidentally left in around hordes

Actualizare: 18 apr. 2022 @ 17:40

Improvements:
- Added warning chat messages based on VMF logging settings because if the "Info" setting is not either "Log" or "Log & Chat" then my mod will not work at all.

Actualizare: 30 mart. 2022 @ 19:48

Fixes:
- I accidentally was storing whether or not healing cleared a wound as "true/false" which I forgot I decided was bad because I want to avoid meaningless values wherever possible. It should be possible to read the logs raw and mostly understand the meaning behind each value.

Actualizare: 29 mart. 2022 @ 22:56

Improvements:
- Added "HealingItemApplied" event which tracks any time a healing item is used on you. It also records whether or not the heal cleared wounds, and exactly how much HP it yielded.

Actualizare: 10 dec. 2021 @ 10:44

Fixes:
- The new damage source category "life_tap" which Warrior Priest uses to delay damage received no longer counts as friendly fire damage

Actualizare: 10 dec. 2021 @ 10:26

Fixes:
- Fixed ranged-slot weapon owner being recorded as the owner of the melee-slot weapon

Improvements:
- Added support for new Warrior Priest class

Actualizare: 10 nov. 2021 @ 20:27

Improvements:
- Added tracking of stagger data (lite version)
- Added tracking of network ping (for clients only, obviously)
- Added header line "HOST: [true/false]"