Barotrauma 潜渊症

Barotrauma 潜渊症

BaroTraumatic
正在显示第 131 - 140 项,共 377 项条目
< 1 ... 12  13  14  15  16 ... 38 >
更新于:2024 年 5 月 26 日 上午 6:26
作者:Draconis🐊

Draconis

Update failed because BaRoTrauMa locked up.

Fixed endgame events not firing in Barotraumatic, looking at adding some stuff back to endgame like I had in 1.7 and 1.8 maybe soon?

更新于:2024 年 5 月 23 日 下午 12:56
作者:Draconis🐊

Draconis

Massive patch for beacon stations that was causing problems by reporting piratenpcs making people think it was a dynamic europa issue.

Had to redo ALL beacon station encounters as they were using an older and unsupported NPC gear sets that were either removed or unifinished. Now beacon pirates use the pirate prefabs from stationnpcs like the base game and this will allow any gun mods like EHA, CoL and VWO to properly set the beacon pirate gear sets!

Several more fixes for the spawn rates. Europan ridge clown issue should be fixed, report distance in map or if you see packs spawning on top of each other such as at a wreck or whatever.

更新于:2024 年 5 月 22 日 下午 11:44
作者:Draconis🐊

Draconis

removed improved husks in missions, replaced with proper BTC husks including sprinters "run coward"

issues with massive amounts of crawlers spawning SHOULD be curtailed in cold caves, this mod is supposed to be harder and more combat heavy than vanilla but it was too much.

several broken spawn timers and resets were fixed ALL were checked and updated by 300 to 900 each if they were too low!

更新于:2024 年 5 月 22 日 下午 1:40
作者:Draconis🐊

Draconis

More old human husks spawns means for victims for the ever growing army of the undead.

Reduced and changed dozens of spawns that had oddities in their spawn rates such as 0-1 duplicates and same min and max.

super nature is healing.

更新于:2024 年 5 月 19 日 下午 1:23
作者:Draconis🐊

Draconis

Some small fixes for spawns, had a number of spawns with excessive numbers of tiny enemies that could effect performance especially in ruins.

更新于:2024 年 5 月 15 日 下午 4:57
作者:Draconis🐊

Draconis

Disposeable battery no longer loadable and health reduced from 100 to 70, make sure to throw these away if they start smoking.

several abyss spawns had incorrect event counts or non randomized event count (OH NO) and have been corrected

更新于:2024 年 5 月 12 日 下午 1:56
作者:Draconis🐊

Draconis

Decided on 960 for passing fish but at 120 minium from start so you do not see a fish event for the first 2 minutes. Also found a trigger causeing multiple events to spawn which must be fixed NOW.

更新于:2024 年 5 月 11 日 上午 6:40
作者:Draconis🐊

Draconis

disposeable batteries are back and they SPAWN IN YOUR HEADSET without having to alter jobs so you can use acolyte mod or whatever fancy thing you got going! Batteries eventually go bad and pop so make sure to dispose of them.

Scavenger spawns increased, yes the scavenger is also scavenger tagged like all the little monsters this is intentional as it lairs alongside tiny horrors which find it equally disgusting to try and bite.

New Advanced headset graphic by Aspen, Adv Headset is now lowpass .5 up from .4 so it muffles slightly less making it easier ot use with local chat.

更新于:2024 年 5 月 6 日 下午 7:40
作者:Draconis🐊

Draconis

Fixed passing fish spawn event count 3 to 1 in first two biomes increased from 900 to 1200 seconds so less overlap with level distance monsters and downtime/sunk randoms.

更新于:2024 年 5 月 1 日 下午 8:04
作者:mikehagen22