MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon Clan
Hiển thị 31-40 trong 41 mục
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Cập nhật: 6 Thg05, 2022 @ 7:17am

0.7.2 Yet Another Weapon Clan
Added Clan ProtoMech Autocannons (3073)
Fixed Clan Machine Gun Array crit sizes. Now they are x2: 3 crits, x4: 5 crits as they should be. This might cause some loadout problems, be warned!
Fixed compatibility for disabling cooldown sound events for C-UACs
Improved ATM and C-LRM damage logic performance (not that much 1-2 less Branches pertick). Sorry yrrot, math is my worst enemy :)

Cập nhật: 5 Thg05, 2022 @ 11:47am

Cập nhật: 12 Thg04, 2022 @ 12:43pm

0.7.1 Yet Another Weapon Clan
Added Clan MASC. A bit slower gauge buildup, a bit faster gauge cooldown, and a bit better turn rate. Class III-V are 1t/1crit less than IS versions
Fixed Clan missiles crashing the game when equipped on a mech, if YetAnotherWeapon is not installed

Cập nhật: 6 Thg03, 2022 @ 10:45am

0.7.0 Yet Another Weapon Clan
Added Clan XXL Engines
Renamed Clan XL engines from Clan Extra Light
Added new tags for Clan XL and XXL Engines (Equipment.Engine.XXL.Clan)
Changes require Yet Another Mechlab 0.9.0 or newer for the engines to work correctly

Cập nhật: 9 Thg10, 2021 @ 10:40am

0.6.3 Yet Another Weapon Clan
Updated internal equipment to take advantage of YAML 0.4.3's changes.
Armor and Structure cannot be destroyed anymore. Internal equipment will stay even in cold storage.
Increased Structure install / uninstall time, decreased engine times. Increased costs for all.

Cập nhật: 23 Thg09, 2021 @ 9:33am

Updated for DLC2 / Game Version 1.1.303
Updated all weapons with cooldown sounds.

Cập nhật: 22 Thg07, 2021 @ 10:46am

Updated for the coming Yet Another Mechlab mod (C-Endo, Ferro, Engines, added Clan ECM and Active Probe).

Cập nhật: 13 Thg06, 2021 @ 9:28am

Cập nhật: 10 Thg06, 2021 @ 7:02am

Cập nhật: 9 Thg06, 2021 @ 3:28pm