XCOM 2
[WOTC] Iridar's Template Master - Core
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Actualización: 4 FEB a las 2:07 a. m.
por Iridar

Minor code optimization.

Actualización: 8 SEP 2024 a las 5:13 a. m.
por Iridar

Addendum to previous update x2

Actualización: 8 SEP 2024 a las 5:13 a. m.
por Iridar

Addendum to previous update.

Actualización: 8 SEP 2024 a las 5:00 a. m.
por Iridar

Added handling for X2GrenadeLauncherTemplate.

Actualización: 30 ABR 2024 a las 12:50 p. m.
por Iridar

Sync version to make sure the soldier class alteration works as needed.

Actualización: 6 AGO 2023 a las 12:32 a. m.

Added X2GremlinTemplate to the list of templates handled by this mod.

Actualización: 10 JUL 2023 a las 2:15 a. m.

Added a way to localize labels for markups of new stats.
Added class builder (potentially unstable, undocumented for now).
Alias tags now apply to RDLC array.

Actualización: 19 AGO 2022 a las 10:25 a. m.

It is now possible to add a "NOT_" prefix to the DLC name in the RDLC array, and then the command will be executed only if that mod is NOT loaded.

Example:

+Edit_X2ItemTemplate = (RDLC = ("NOT_LW_SMGPack_WotC"), T = "SMG_T2", P = "CanBeBuilt", V = "false")

Actualización: 18 AGO 2022 a las 1:21 p. m.

When using 'Calculate' operation, resource costs will no longer scale below 1. This will help single-build costs with Five Weapon Tier Overhaul to be more reasonable. Previously, adding more weapons into a tier could cause Alloy or Elerium costs to reduce to zero.

Actualización: 7 MAY 2021 a las 5:52 a. m.

Added WeaponCat and NoWeaponCat as valid CVs for ItemState CP.