XCOM 2
[WOTC] Destiny Weapon Pack #2 (OUTDATED)
Mostrando 1-10 de 10 aportaciones
Actualización: 1 FEB 2021 a las 21:14

-Lowered the volume on the NLB's firing sound

-Optimized the Hammerhead's Particle FX a bit

Actualización: 21 DIC 2020 a las 15:06

VERSION 1.02

-Fixed the weapons not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

-Improved weapon UI textures that better resemble the vanilla game icons

Actualización: 19 AGO 2020 a las 15:02

-Fixed the NLB having missing textures on it's iron sights

Actualización: 14 AGO 2020 a las 11:12

Actualización: 13 AGO 2020 a las 12:13

-Lowered the size of all Normal textures from 1024x1024 to 512x512 (This won't reduce the visual quality of the weapons in any significant way)

Actualización: 11 AGO 2020 a las 23:41

Version 1.01

-Re-Imported all of the gun meshes with a better smoothing option; if you notice any odd looking shading or lighting on the guns in the screenshots, those issues should now be fixed (i'm too lazy to update the screenshots)

-Increased the shininess on the Hammerhead

-Deleted some un-used AnimSequences from the custom Soldier Pawn sets to save some space

-Sized all Diffuse textures down from 2048x2048 to 1024x1024

-Sized some other textures down from 1024x1024 to 512x512

Actualización: 11 AGO 2020 a las 23:24

Actualización: 17 JUL 2020 a las 17:51

-Minor edit to the Heir Apparent's animations

Actualización: 17 JUL 2020 a las 17:02

Actualización: 17 JUL 2020 a las 16:25