Garry's Mod
zs_dryfield_v4
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 18 gen 2020, 23:36

Updated incorrect workshop item, correcting

Aggiornamento: 18 gen 2020, 23:33

[removed]

Aggiornamento: 22 feb 2019, 16:39

fixed broken textures and models

Aggiornamento: 15 feb 2019, 21:24

Major asthetic overhaul, underground re-designed. More custom props, updated soundtracks for each wave, bug and optimisation fixes

Aggiornamento: 31 gen 2015, 17:19

Fixed missing texture and portal errors

Aggiornamento: 12 dic 2014, 22:55

UPDATE TO V3:

- Underground area refreshed with new texture + removed unneeded brush work to cull on the entity count.

- Added vents to OP undeground cading room which zombies can access after round 3.

- Blocked access to area commonly used to skycade.

- Changed zombie spawn to prevent zombies from being spawn camped as much.

- Boarded up the windows on the top level storage room to make for a viable cading location.

- Couple minor performance related tweaks.

Aggiornamento: 13 dic 2013, 22:27

-Players can no longer sniper camp on top of the cliffs

Aggiornamento: 13 dic 2013, 20:59

-Removed a lot of props to prevent people from crashing as much
-Added some soundscapes to give the map some life
-Improved fps in some areas

Aggiornamento: 29 nov 2013, 16:59