XCOM 2
Immolator + Chemthrower Abilities
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Uppdatering: 6 jul, 2021 @ 10:24

fixed a typo in the Covert Infiltration compatability config.

Uppdatering: 22 jun, 2021 @ 8:44

fixed basic high velocity nozzles granting a larger than intended bonus to fire chemstorm radius.
fixed advanced and superior high velocity nozzles not granting a bonus to fire chemstorm radius.

Uppdatering: 7 maj, 2021 @ 13:03

fix for Covert IInfiltration compatability. (due to changes in required syntax for stuff)

Uppdatering: 7 maj, 2021 @ 13:03

Uppdatering: 18 apr, 2021 @ 19:39

Thermal Shock and friends now also check the source ammo against fire weapons/etc arrays.
Fixed a config issue for Mr.Nice's fixes for Chemthrower Suppression.

Uppdatering: 11 apr, 2021 @ 16:53

Adjusted code of Thermal Shock &co to be a little faster. may not be noticable.
Added Mk3 Grenades from Superior Explosives to the default fire/acid/poison weapon lists.
Bio Division's Elerium Poisoning now counts as Poison damage/effect for Unstable Reaction.
Immolator Upgrade Slots now configurable per tier.

Uppdatering: 11 mar, 2021 @ 9:02

fixed an issue with the new mask.

Uppdatering: 10 mar, 2021 @ 19:54

now using Chimera Squad's Sacred Coil flamethrower material. it's shiny and red!

Uppdatering: 10 mar, 2021 @ 19:54

Uppdatering: 1 mar, 2021 @ 12:41

moving ice canister localisation from immolators to bitterfrost protocol.