XCOM 2
Immolator + Chemthrower Abilities
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Aggiornamento: 21 feb 2020, 13:14

Units revealed by Incandesence will now have a yellow overlay instead of just being ordinary visible.
Allies will no longer get stock'd by Fine Control misses.
Fixed Smells like team spirit not granting a bonus charge to medispray.
Reduced the cooldown on fulmination

Aggiornamento: 2 feb 2020, 12:10

Added damage and upgrade breakthroughs.
Added Simplified Chinese translation.

Aggiornamento: 21 gen 2020, 8:16

minor localization change.

Aggiornamento: 20 gen 2020, 21:07

Changed animation for medispray and fumigate to resemble a medikit.
Buffed range table.
Firestorm/etc no longer appear when you lack ammo and don't have chemstorm.

Aggiornamento: 20 gen 2020, 7:08

Added compatability with Covert Infiltration.

Aggiornamento: 4 gen 2020, 11:30

fixed medispray being fired by your medkit if you have one ekuiped.

Aggiornamento: 29 nov 2019, 19:53

with rustyDios's blessing, assimilated some ability tag/localiztion stuff.
fixed the debuffs not actually working.
clued the game into chemthrower being a weaponcat.
fumigate and medispray can now be configured to not end turn.

Aggiornamento: 23 nov 2019, 22:02

fixed a wrong weapon assignment in rpgo specs.

Aggiornamento: 23 nov 2019, 5:21

fixed a spelling error.

Aggiornamento: 22 nov 2019, 12:15