XCOM 2
Immolator + Chemthrower Abilities
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Aggiornamento: 22 apr 2023, 5:23

fixed Incandescence and viscous accelerant appearing to be buffs.
added Blind damage type to particulate haze.
altered viscous accelerant to be a single stacking effect instead of spamming the target with more debuffs every time it's applied again.

Aggiornamento: 20 dic 2022, 21:30

Aggiornamento: 16 nov 2022, 13:24

Fixed a bug that was causing High Velocity Nozzles to also apply their aim modifiers to things it wasn't attached to.

Aggiornamento: 15 lug 2022, 12:40

Fixed a logic error that was making Corroding Compounds not work with sparkthrowers.
Fixed Specialized Counteragent not working with sparkthrowers.

Aggiornamento: 24 giu 2022, 19:22

Incandescence, Viscous Accelerant, Particulate Haze and Nightmare Fuel now apply to canister activations. Whoops.
Adjustment to range condition for XpanD.

Aggiornamento: 15 nov 2021, 21:06

update to russian translation

Aggiornamento: 7 nov 2021, 20:18

update to russian translation.

Aggiornamento: 21 ott 2021, 19:22

Added Russian translation, thanks to Aks

Aggiornamento: 12 set 2021, 12:23

Fixed a bug that was preventing Thermal Bulwark from applying to the caster properly.
Smoke and Medic Canisters now provide protection from Bleeding if you have Chemical Deflector. (used to be nothing)

Aggiornamento: 19 lug 2021, 19:21

If immolators, smoke canisters or blast canisters are either non-infinite or not set as starting items, will no longer attempt to add them to HQ inventory.
the bools that previously controled this behaviour have been removed, as it will now automatically detect if it's appropiate to do so.