Space Engineers

Space Engineers

X - TurretMonitor
Mostrando 1-7 de 7 aportaciones
Actualización: 9 NOV 2020 a las 1:19 p. m.

removed a few unneeded getAntenna calls from turret part of the script,
so turret report generation got 50% speed boost (is now only about 0.075 ms)

Actualización: 7 NOV 2020 a las 5:46 p. m.

Add AutoUpdate to Turret PB Config,
with this there is no more need for a timer to trigger the script update on the turret,
don't know why I didn't add this earlier...

fixed findlost command at Base PB,
it will print the GPS-Cords to the LCD which is setup as Detail,
this LCD will get more use in a later update

Actualización: 19 MAY 2020 a las 10:57 a. m.

Added Timer support
Changed LCD call and support mutiple LCDs
(this cause big performance improvemt
avg Runtime is now only 0.055ms for LCD updates)

Actualización: 20 DIC 2019 a las 3:19 p. m.

Update for SE 1.193.1
(and fixes typo)

Actualización: 20 DIC 2019 a las 3:16 p. m.

Update for SE 1.193.1

Actualización: 20 AGO 2019 a las 10:50 a. m.

supports now all type of turrets (but still only one per remote grid)
config is more stable of editing script parameters after initial run
toggle lights can be set to falsh if turret is out of ammo or damaged below functional

Actualización: 17 AGO 2019 a las 3:23 a. m.

initial Release Notes