Space Engineers

Space Engineers

X - TurretMonitor
Showing 1-7 of 7 entries
Update: Nov 9, 2020 @ 1:19pm

removed a few unneeded getAntenna calls from turret part of the script,
so turret report generation got 50% speed boost (is now only about 0.075 ms)

Update: Nov 7, 2020 @ 5:46pm

Add AutoUpdate to Turret PB Config,
with this there is no more need for a timer to trigger the script update on the turret,
don't know why I didn't add this earlier...

fixed findlost command at Base PB,
it will print the GPS-Cords to the LCD which is setup as Detail,
this LCD will get more use in a later update

Update: May 19, 2020 @ 10:57am

Added Timer support
Changed LCD call and support mutiple LCDs
(this cause big performance improvemt
avg Runtime is now only 0.055ms for LCD updates)

Update: Dec 20, 2019 @ 3:19pm

Update for SE 1.193.1
(and fixes typo)

Update: Dec 20, 2019 @ 3:16pm

Update for SE 1.193.1

Update: Aug 20, 2019 @ 10:50am

supports now all type of turrets (but still only one per remote grid)
config is more stable of editing script parameters after initial run
toggle lights can be set to falsh if turret is out of ammo or damaged below functional

Update: Aug 17, 2019 @ 3:23am

initial Release Notes