Garry's Mod
Half-Life Co-op
Показані результати 21–30 із 44
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Оновлено: 10 серп. 2020 о 16:13

ver 1.5.2
- Added ability to drag camera in model selection
- Minor fixes

Оновлено: 24 лип. 2020 о 1:38

ver 1.5.1
- Fixed global timer not displaying hours
- Small fixes for maps

Оновлено: 23 лип. 2020 о 9:20

ver 1.5
- Support for updated maps
- Added Portuguese translation made by Besouro Anêmico & Matsilagi
- Added HEV suit voice
- Added flashlight power
- Added global speedrun timer and ground hit speed
- Added some Decay and Otis chatsounds
- Fixed Tentacle not hearing players
- Fixed player emitting footsteps on moving plats
- Longjump behaviour is now more like HL1
- Small UI improvements
- Many other fixes

Оновлено: 11 трав. 2020 о 3:40

ver 1.4.2
- Added freeze damage HUD icon
- Dealing damage to Gargantua gives score now
- Fixed score for damaging Gonarch using shotgun
- Translated admin settings menu
- More fixes

Оновлено: 7 трав. 2020 о 7:06

ver 1.4.1
- Added "ban player" vote
- Reduced Gonarch collision box a bit
- Startup menu is slightly wider now
- Small fixes

Оновлено: 29 квіт. 2020 о 14:11

ver 1.4
- Added player model coloring option
- Reviving players using medkit gives you score now
- Music won't be muffled underwater anymore
- Minor fixes

Оновлено: 7 листоп. 2019 о 16:43

whoops

Оновлено: 7 листоп. 2019 о 16:40

ver 1.3.9
- Added more chatsounds
- Fixes for the latest GMod branch

Оновлено: 1 верес. 2019 о 5:10

ver 1.3.8
Fixes for the latest GMod branch

Оновлено: 29 черв. 2019 о 19:19

ver 1.3.7
- Added more entities to IsStuck function
- hl1_coop_sv_afktime is 300 by default now
- Fixed moving players to spec during loading
- Fixed Nihilanth being able to be killed without shooting its head
- Fixed func_pushable blocking platforms by player
- Fixed dropped weapons giving wrong amount of ammo
- Longjump small fix
- hls05a: Fixed breakables not respawning after changelevel
- hls08a: Checkpoint portal won't give crossbow unless the cage was broken
- hls10a: Added player clips for non-speedrun mode
- hls11c: Explosion trigger also prints entity owner now (e.g. snarks)
- hls13a: Fixed being able to break script at Lambda
- hls14b: Fixed hornets blocking func_platrot
- Some more script fixes for maps
- Minor fixes