Garry's Mod

Garry's Mod

Half-Life Co-op
Affichage des entrées 21-30 sur 44
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Mis à jour le : 10 aout 2020 à 16h13

ver 1.5.2
- Added ability to drag camera in model selection
- Minor fixes

Mis à jour le : 24 juil. 2020 à 1h38

ver 1.5.1
- Fixed global timer not displaying hours
- Small fixes for maps

Mis à jour le : 23 juil. 2020 à 9h20

ver 1.5
- Support for updated maps
- Added Portuguese translation made by Besouro Anêmico & Matsilagi
- Added HEV suit voice
- Added flashlight power
- Added global speedrun timer and ground hit speed
- Added some Decay and Otis chatsounds
- Fixed Tentacle not hearing players
- Fixed player emitting footsteps on moving plats
- Longjump behaviour is now more like HL1
- Small UI improvements
- Many other fixes

Mis à jour le : 11 mai 2020 à 3h40

ver 1.4.2
- Added freeze damage HUD icon
- Dealing damage to Gargantua gives score now
- Fixed score for damaging Gonarch using shotgun
- Translated admin settings menu
- More fixes

Mis à jour le : 7 mai 2020 à 7h06

ver 1.4.1
- Added "ban player" vote
- Reduced Gonarch collision box a bit
- Startup menu is slightly wider now
- Small fixes

Mis à jour le : 29 avr. 2020 à 14h11

ver 1.4
- Added player model coloring option
- Reviving players using medkit gives you score now
- Music won't be muffled underwater anymore
- Minor fixes

Mis à jour le : 7 nov. 2019 à 16h43

whoops

Mis à jour le : 7 nov. 2019 à 16h40

ver 1.3.9
- Added more chatsounds
- Fixes for the latest GMod branch

Mis à jour le : 1 sept. 2019 à 5h10

ver 1.3.8
Fixes for the latest GMod branch

Mis à jour le : 29 juin 2019 à 19h19

ver 1.3.7
- Added more entities to IsStuck function
- hl1_coop_sv_afktime is 300 by default now
- Fixed moving players to spec during loading
- Fixed Nihilanth being able to be killed without shooting its head
- Fixed func_pushable blocking platforms by player
- Fixed dropped weapons giving wrong amount of ammo
- Longjump small fix
- hls05a: Fixed breakables not respawning after changelevel
- hls08a: Checkpoint portal won't give crossbow unless the cage was broken
- hls10a: Added player clips for non-speedrun mode
- hls11c: Explosion trigger also prints entity owner now (e.g. snarks)
- hls13a: Fixed being able to break script at Lambda
- hls14b: Fixed hornets blocking func_platrot
- Some more script fixes for maps
- Minor fixes