Arma 3
Operation TREBUCHET First Contact
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Uppdatering: 18 apr, 2023 @ 14:51

Uppdatering: 15 mar, 2023 @ 15:39

- fixed elite hand anim bug
- Lod fixes for ghosts
- improved ghost armor against smol arms, kept balance against oryx apfsds
- reduced space banshee armor
- Removed casings on plasma weapons
- Added covie weapon weights
- plasma rifle muzzle flash in 1st person fixed
- helmet texture for CH255 missing fixed
- added concussion rifle icon and muzzle flash
- beam rifle firing animations
- added new spawnable covenant infantry classes
- added more covenant spawnable group choices
- Added fc marines medic classes
- VX19 hiddenselection
- decreased plasma nade light effect to not blind
- Covie Mortar as fire geo now

Uppdatering: 23 feb, 2023 @ 13:10

- Attempt to fix the annoying banshee fuel rods

Uppdatering: 7 feb, 2023 @ 13:55

Uppdatering: 13 jan, 2023 @ 11:19

- Fixed some reported issues

Uppdatering: 12 jan, 2023 @ 11:00

- Updated all old covenant materials
- Spectre now handles better
- Added pulse carbine
- covenant carbine now has hidden selections
- Plasma grenade improvements
- Added needler
- Added ghosts
- Added glowing craters
- Added jackal sniper helmets

Uppdatering: 8 dec, 2022 @ 10:44

- Wraiths and shade turrets now should have different colours according to type
- Elite AT and AT shade turrets are dangerous now
- Added sticky plasma grenade and effects
- New spartan shoulders and knees
- Added elite officer armor
- Added turretless spectre
- New jackal textures
- Added jackal names and blood

Uppdatering: 23 nov, 2022 @ 4:04

- fixed eventhandler inheritance

Uppdatering: 21 nov, 2022 @ 7:42

- Added first iteration of Spectre
- Covenant also available in greenfor now.
- Main menu cutscenes.
- Gave jackals with sniper rifles and carbines extra ammo
- Fixed elites floating facewear.
- Fixed wraith flak range issue.
- Fixed extra wraith passengers issue.

Uppdatering: 14 nov, 2022 @ 10:38