Space Engineers

Space Engineers

Modular Encounters Systems
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Actualización: 17 ABR 2022 a las 15:26

2.1.45
- Added Prefab Data Generator Command
- Added New Options for SpawnGroup Persistent Conditions
- Added SpawnGroup FactionOverride
- Added Warnings for Custom Consumables
- Added More Loot Profiles
- Added Button Panel Trigger
- Fixed Case Where Behavior May Not Terminate When No Longer Eligible
- Fixed Autopilot Issue When Going From One Planet To Another

Actualización: 12 ABR 2022 a las 21:50

2.1.44
- Added logging to core behavior and prefab spawning mode

Actualización: 10 ABR 2022 a las 16:13

2.1.43
- Minor bug fixes and adjustments

Actualización: 10 ABR 2022 a las 13:54

- Fixed issue in TextTemplate causing CTD on a notification

Actualización: 10 ABR 2022 a las 11:33

2.1.42
- Fixed issue with AiEnabled Faction Ownership when spawned from a Behavior Action
- Added ZoneToggle options to API
- Added Behavior Action for Adding Custom Data
- Added Behavior Action for Applying ContainerType definition to inventory blocks for Post-Spawn Replenishment
- Added Custom Tags option in Prefab Data Profile
- Added Manipulation Condition for Custom Tags above
- Added Several Generic ContainerTypes and Loot Profiles to MES
- Added Industrial Hydrogen and Warfare Ion Thrusters to NPC Thrusters
- Fixed bug in Prefab Indexes
- Added Proposed Fix for Static Encounters handling Subgrids
- Fixed bug for Medium/Large station spawning distance
- Fixed chat commands not working for various Config Types
- Added fixes for WeaponCore homing weapons (untested)
- Added tags for HorseFighter / Hunter in Autopilot Profile
- Disabled NpcInteriorTurret block replacer for new spawns
- [GitHub Submission CptArthur] Added ability to set custom amount for sandbox counter increase/decrease in Actions

Actualización: 6 ABR 2022 a las 22:09

Actualización: 6 ABR 2022 a las 22:07

Actualización: 6 ABR 2022 a las 22:05

Revert to 2.1.40

Actualización: 6 ABR 2022 a las 22:02

2.1.41

Actualización: 4 ABR 2022 a las 19:24

2.1.40
- Fixed some spawn condition tags not reading correctly