Space Engineers

Space Engineers

Modular Encounters Systems
Affichage des entrées 61-70 sur 311
< 1 ... 5  6  7  8  9 ... 32 >
Mis à jour le : 1 aout 2023 à 22h06

2.69.22
- Some stuff CptArthur added, I think it was for threat score detection in behaviors?
- Added try/catch to a WC method that was hitting an exception
- Added Mod ID checks to Manipulation Profile Conditions
- Fixed "Use Server Price" for shipyard repair/construct controls

Mis à jour le : 15 juil. 2023 à 23h21

2.69.21
- Detection for WC WIP and CoreSystems Local

Mis à jour le : 15 juil. 2023 à 22h49

2.69.20
- WC static gun test for DarkStar

Mis à jour le : 9 juil. 2023 à 14h48

2.69.19
- Found some bugs in the FactionHelper class, lulled them into a false sense of security, then stabbed them in the back (with a fly swatter - how do you even stab with a fly swatter??)
- Also address a bug reported in comments with the AutopilotSystem. It might work now, but honestly I didn't test it. What could go wrong?

Mis à jour le : 3 juil. 2023 à 14h31

2.69.18
- Changes from last update apparently didn't make it in? So hopefully now they have
- Fixed a chat command related to MES grids and cleanup

Mis à jour le : 2 juil. 2023 à 8h44

2.69.17
- Uploaded some changes for CptArthur that I was told were important to have released before July 7th for... reasons.
- Work continues on my latest suffering endeavour.

Mis à jour le : 18 juin 2023 à 19h44

2.69.16
- Potential fix for non-mes spawngroups and ownership issues post-spawn
- Added some stuff CptArthur has been waiting for me to merge and add for an unreasonable amount of time because I am the lazy this weekend.

Mis à jour le : 28 mai 2023 à 16h32

2.69.15
- Added additional Diagnostics logging

Mis à jour le : 19 mai 2023 à 5h54

2.69.14
- Added some profile logging
- Added some changes provided by CptArthur

Mis à jour le : 9 mai 2023 à 20h06

2.69.13
- Another day, another update
- Added potential fix for subgrid shenanigans when using Shipyard System