Arma 3
ZEI - Zeus and Eden Interiors
Visar 11–18 av 18 poster
< 1  >
Uppdatering: 25 mar, 2019 @ 13:14

* Ground placement fixed.

Uppdatering: 25 mar, 2019 @ 6:44

* Objects now correctly positioned over water
* Rebuilt Garrison Module

Uppdatering: 4 dec, 2018 @ 11:52

* 3den Module Usage Fix
* UI Parameters remembered for next use
* Zeus AI Placement Fixed

Uppdatering: 3 dec, 2018 @ 10:21

* Arma 1.86 Crash fix (Thx Shukari)
* Garrision faction choice is now persistent.
* Increased wait time for Zeus Interface for ZEI Modules.
* Few templates added/updated.

Uppdatering: 9 jul, 2018 @ 6:40

v1.2
* ZEI Modules now added to Zeus on dedicated host
* User templates added
* Non-zeus controls hidden in Eden
* Garrisoned units now hold position
* Option to allow building damage (allows breaking windows)

Uppdatering: 29 maj, 2018 @ 5:41

* Rewrote the interior modules and added features according to feedback.
* Zeus now has the option of spawning editable interior objects to move/remove.
* Garrison module added with unit direction algorithm.
* Object Switch module added to convert Green Tanoa sandbags to Vanilla sandbags etc
* Development Section added to make it easier for people to help out.
* List Buildings module added to show missing templates.
* Save Template module added so no need to paste code now.
* Rotation on XY now supported in templates.

Uppdatering: 17 jan, 2018 @ 9:16

Tons of interiors added.

Uppdatering: 31 dec, 2017 @ 7:02