Arma 3
ZEI - Zeus and Eden Interiors
Viser 11–18 av 18 bidrag
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Oppdatering: 25. mars 2019 @ 13.14

* Ground placement fixed.

Oppdatering: 25. mars 2019 @ 6.44

* Objects now correctly positioned over water
* Rebuilt Garrison Module

Oppdatering: 4. des. 2018 @ 11.52

* 3den Module Usage Fix
* UI Parameters remembered for next use
* Zeus AI Placement Fixed

Oppdatering: 3. des. 2018 @ 10.21

* Arma 1.86 Crash fix (Thx Shukari)
* Garrision faction choice is now persistent.
* Increased wait time for Zeus Interface for ZEI Modules.
* Few templates added/updated.

Oppdatering: 9. juli 2018 @ 6.40

v1.2
* ZEI Modules now added to Zeus on dedicated host
* User templates added
* Non-zeus controls hidden in Eden
* Garrisoned units now hold position
* Option to allow building damage (allows breaking windows)

Oppdatering: 29. mai 2018 @ 5.41

* Rewrote the interior modules and added features according to feedback.
* Zeus now has the option of spawning editable interior objects to move/remove.
* Garrison module added with unit direction algorithm.
* Object Switch module added to convert Green Tanoa sandbags to Vanilla sandbags etc
* Development Section added to make it easier for people to help out.
* List Buildings module added to show missing templates.
* Save Template module added so no need to paste code now.
* Rotation on XY now supported in templates.

Oppdatering: 17. jan. 2018 @ 9.16

Tons of interiors added.

Oppdatering: 31. des. 2017 @ 7.02